

Lore & Story
Skills

Grand Lord Lava
Thamuz's Basic Attacks have a chance of 10%–60% (scaling with Lava's Rage) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 (+60% Total Physical Attack)(+8*Hero Level) True Damage. Basic Attacks that don't trigger Lava Energy increase Thamuz's Lava's Rage. While Thamuz is without his Scythes, he gains 25% Movement Speed. After retrieving his Scythes, his next Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.

Molten Scythes
Thamuz tosses Scythes in the target direction. After traveling a set distance or hitting the first enemy hero, they deal 120 (+60% Total Physical Attack) Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45 (+20% Extra Physical Attack) Physical Damage every 0.5s. After leaving Thamuz for a short time or reaching a set distance, the Scythes return to him, dragging enemies along their path toward Thamuz. Thamuz can move toward the Scythes or cast the skill again to retrieve them.

Chasm Trample
CD: 8Thamuz jumps to a designated area to deal 230 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2s upon landing. If the Scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.

Cauterant Inferno
CD: 38Thamuz spouts the lava within, dealing 300 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Zone around himself. The Cauterant Zone lasts 9s and deals 30 (+10% Extra Physical Attack) Physical Damage every 0.5s to enemies in the area. Meanwhile, Thamuz gains 800 (+50% Extra Max HP) extra Max HP, immediately healing for the same amount, and gains 60% Attack Speed. Each time his Basic Attacks or Scythes deal damage, he recovers 1.5% Max HP.
Combo Guides
TEAMFIGHT COMBOS
In teamfights, use Thamuz's 1st Skill to speed up and adjust positioning, then jump into the crowd using his 2nd Skill. Activate his Ultimate followed by a Basic Attack and his 1st Skill, and retrieve the Scythes before continuing with Basic Attacks.
LANING COMBOS
In the laning phase, use Thamuz's 1st Skill, then leap to enemy using his 2nd Skill, causing his Scythes to return and resetting the CD of his 1st Skill. Follow up with a Basic Attack and then his 1st Skill, and tap the skill again to retrieve the Scythes and end with Basic Attacks.
Official Counter Analysis
Counters
Thamuz is good against other sustained damage Fighters like Zilong and Sun because he has the top notch laning power.
Countered By
Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.
Good Teammates
Thamuz can play to his strength when working with Supports who provide Movement Speed or CC, such as Angela and Rafaela, because they enable him to stay on his targets.
Matchup Analysis
Strong Against
Weak Against
Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.
IrithelThamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.
Recommended Builds
Recommended Build
Spell: FlickerEmblem: Custom Emblem
Corrosion Scythe
Warrior Boots
War Axe
Cursed Helmet
Oracle
ImmortalityOfficial Matchups

Both group control and immune control can greatly enhance their characteristics.

The lack of displacement of the continuous damage heroes in the face of thamuz's pursuit of lack of response.

Both physical attack immunity and forced displacement pose a very high threat to thamuz
Base Stats
Profile
How to counter Thamuz
Counter heroes, items, emblems, spells and matchups against Thamuz.
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