

“'''A super cyborg who can transform into a car and lead his teammates into battle.'''Johnson was originally from a planet called Varis where he worked as a delivery driver. On his world, auto racing was the most illustrious sport, but the majot races were almost entirely monopolized by the rich and elite. One day, while on a routine delivery, Johnson became mixed up in a race and displayed an uncanny talent for racing, much to dismay of the wealthy patrons who saw him as a threat to the status quo. To punish this upstart, they plotted for him to have an accident. While driving home, a speeding truck sidelined Johnson's car, mangling his body with the twisted steel of the wreck. Miraculously, he survived, and chose to be integrated with his car to create a new cyborg body. After a successful operation, he had a roaring engine as his new heart, and began racing to satiate his need for speed. As Johnson raced to his heart's content, he kept going faster and faster until he triggered the slip-space device secretly built into his chassis and crossed into the [[Land of Dawn]].”
Lore & Story
Skills

Electro Airbag
When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

Impact Wrench
CD: 8Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

Electromagnetic Waves
CD: 10Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s. While his shield is raised, Johnson can perform Basic Attacks and cast skills.

Full Throttle
CD: 36Passive: Johnson's Physical Defense is increased by 10%. Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location is revealed to enemies for 3s when he casts this skill.
Combo Guides
TEAMFIGHT COMBOS
In teamfights, cast Johnson's Ultimate and pick up a teammate before engaging the enemy. Then follow up with his 2nd Skill and 1st Skill to CC the enemy again.
LANING COMBOS
In the laning phase, use Johnson's 1st Skill to stun enemies, then move in and hit them with his 2nd Skill and Basic Attacks.
Official Counter Analysis
Counters
Johnson counters melee heroes with high burst like Alucard and Zilong because of Johnson's high Physical Defense and CC ability.
Countered By
Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
Good Teammates
Johnson works well with heroes that need help initiating like Odette and Kadita since they can just jump into Johnson's Ultimate for a ride.
Matchup Analysis
Strong Against
Weak Against
Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
KaguraJohnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
Recommended Builds
Durable
Spell: FlickerEmblem: Tank Emblem
Shadow Mask
Warrior Boots
Antique Cuirass
Blade Armor
Corrosion Scythe
Sky Guardian HelmetBurst
Spell: FlickerEmblem: Tank Emblem
Holy Crystal
Fleeting Time
Arcane Boots
Concentrated Energy
Divine Glaive
Blood WingsSustained DPS
Spell: FlickerEmblem: Tank Emblem
Antique Cuirass
Warrior Boots
Cursed Helmet
Blade Armor
Oracle
Sky Guardian HelmetOfficial Matchups

Johnson can quickly take an ally for a ride, a unique feature that works well alongside fighters with control skills.

Back line heroes with no dash or blink skills find it hard to survive after being hit by Johnsonâs ultimate.

Diggieâs ultimate negates the effect of Johnsonâs ultimate.
Base Stats
Profile
How to counter Johnson
Counter heroes, items, emblems, spells and matchups against Johnson.
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