

“'''A young spirit born of the deep longings stored within the Seimei Umbrella, she has finaly stepped out of her dream, like a radiant bloom, in defiance of the dark night.'''Though the Scarlet Shadow bestowed her a name and Hayabusa taught her of peace, the young Kagura remained uncertain of her true path. When she opened her umbrella in contemplation, she beheld not gentle rain but visions of calamity, eternities of regret, and a past seen through her umbrella. At last, Kagura understood: though born from lingering attachments, her path led toward freedom. She would carry both the regrets and hopes of those who had passed to experience the beauty of the mortal realm they were never able to, and embrace the future they were robbed of yet graciously bestowed upon her.”
Lore & Story
Skills

Yin Yang Gathering
Upon retrieving the Seimei Umbrella, Kagura gains a 450 (+80% Total Magic Power) shield, stuns nearby enemies for 0.5s, and slows them by 60% for 1s. Cooldown: 4.5s.

Seimei Umbrella Open
CD: 5 Mana Cost: 45Kagura sends the Seimei Umbrella to the target location, dealing 365 (+105% Total Magic Power) Magic Damage to enemies in its path and slowing them by 60% for 0.5s. The Umbrella will automatically return to Kagura when she's too far away. This skill deals 130% damage to non-hero enemies.

Rasho Umbrella Flee
CD: 12 Mana Cost: 55Kagura removes all debuffs on her and leaps in the target direction, while leaving the Seimei Umbrella behind.

Yin Yang Overturn
CD: 36 Mana Cost: 60Kagura invokes the power of the Seimei Umbrella, dealing 250 (+95% Total Magic Power) Magic Damage to nearby enemies, knocking them back, and slowing them by 60% for 0.5s.

Yin Yang Gathering
Upon retrieving the Seimei Umbrella, Kagura gains a 450 (+80% Total Magic Power) shield, stuns nearby enemies for 0.5s, and slows them by 60% for 1s. Cooldown: 4.5s.

Seimei Umbrella Open
CD: 5 Mana Cost: 45Kagura sends the Seimei Umbrella to the target location, dealing 365 (+105% Total Magic Power) Magic Damage to enemies in its path and slowing them by 60% for 0.5s. The Umbrella will automatically return to Kagura when she's too far away. This skill deals 130% damage to non-hero enemies.

Rasho Umbrella Flee
CD: 12 Mana Cost: 55Kagura teleports to the Seimei Umbrella's location and retrieves it, dealing 300 (+90% Total Magic Power) Magic Damage to the nearby enemies.

Yin Yang Overturn
CD: 36 Mana Cost: 60Kagura resets the cooldown of Seimei Umbrella Open, dealing 235 (+60% Total Magic Power) Magic Damage to enemies around the Seimei Umbrella and slowing them by 60%. After 1.5s, enemy heroes around the umbrella are pulled to the center and take 480 (+155% Total Magic Power) Magic Damage.
Combo Guides
TEAMFIGHT COMBOS
Kagura should place her Umbrella between the enemies with her 1st Skill, then use her Ultimate to reset the cooldown for her 1st Skill to be able to adjust the Umbrella location before teleporting to the Umbrella location to stun nearby enemies. She should then use her Ultimate + 2nd Skill combo to escape from the fighting zone.
LANING COMBOS
Kagura can use her 1st Skill to poke the enemy with her Umbrella, then her 2nd Skill to teleport to the Umbrella's location, dealing more damage to the enemies and dash back by casting her 2nd Skill again.
Official Counter Analysis
Counters
Kagura's Ultimate can deal high burst damage, making her strong against back-row heroes with no dash or blink, such as Layla and Eudora.
Countered By
Kagura is countered by heroes with more than one control immunity abilities that allow them to escape her various CC skills, heroes like Joy and Martis are good examples.
Good Teammates
Kagura works well with tank heroes with strong CC skills that allow her to deal more damage with her Ultimate, such as Atlas and Tigreal.
Matchup Analysis
Strong Against
Weak Against
Kagura is countered by heroes with more than one control immunity abilities that allow them to escape her various CC skills, heroes like Joy and Martis are good examples.
MartisKagura is countered by heroes with more than one control immunity abilities that allow them to escape her various CC skills, heroes like Joy and Martis are good examples.
Recommended Builds
Sustained DPS
Spell: FlickerEmblem: Custom Emblem
Enchanted Talisman
Demon Shoes
Lightning Truncheon
Holy Crystal
Glowing Wand
Blood WingsLate-game Core
Spell: FlickerEmblem: Custom Emblem
Clock of Destiny
Demon Shoes
Lightning Truncheon
Holy Crystal
Blood Wings
Divine GlaiveBurst
Spell: FlickerEmblem: Custom Emblem
Lightning Truncheon
Demon Shoes
Genius Wand
Holy Crystal
Divine Glaive
Winter TruncheonOfficial Matchups

Hayabusa is Kagura's childhood playmate, and they also make a good team. First attacker will be the assassin to slow the enemy down, then when Hayabusa casts his 3rd skill, Kagura can assist to deal damage to the enemy and end it.

Kagura can deal an amount of Killing damage to Layla as she has low defense, unless Layla has balanced offense and defense gear set. Kagura can fastly kill Layla when doing her combo. But if Layla survives, she will deal large damage to Kagura and lifesteal.

Basically, Harley can counter Kagura because he can teleport then teleport back in his positions. Unlike Kagura that can only teleport once to her umbrella (because of the cooldown). But that does not mean Kagura cannot stand a chance against Harley. If Harley made his move first before Kagura, she will stagger and get low health before she can attack Harley. There are also cases that when Kagura threw her umbrella, Harley then used his 3rd Skill to Kagura, slowing her down and making her very vulnerable. Kagura can't use her 2nd Skill: Active 1 which is her jump that removes debuff when she doesn't have her umbrella. That's why be careful when fighting Harley.
Base Stats
Profile
How to counter Kagura
Counter heroes, items, emblems, spells and matchups against Kagura.
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