

Yin
“Martial Genius”
“'''A young martial artist on a journey to defeat the Evil God that dwells within him.'''Among the four renowned members of Forsaken Light, one young man from the East stands out. Known as Yin, this simple and righteous martial artist sometimes exudes a sinister aura, creating a stark contrast that leaves many wary of him. Few know that his wild and violent behaviour stems from the Evil God, Lieh, dwelling within him. He is the reason Yin left his home in the Cadia Riverlands—to hone himself in the [[Land of Dawn]] and find a way to defeat Lieh. But Yin's struggles in this foreign land have had the opposite effect; as a being that thrives on chaos, the more Yin fights, the faster Lieh can recover his power. Thus, Lieh began to impart his power to Yin, watching him sink deeper into madness with each act of righteousness and chivalry, and leading him toward the self-destruction Lieh desires. However, even knowing the risks, Yin continues to wield this power—because for him, abandoning his code and ignoring the suffering of others would make him no better than Lieh. Yin never backs down from a challenge, god or no god.”
Lore & Story
Skills

Leave It to Me
If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Charged Punch
CD: 10Yin gains 60% extra Movement Speed (decays over 3s). During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path. Successfully throwing the charged punch reduces the skill's cooldown by 35%.

Instant Blast
CD: 12Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

My Turn
CD: 52After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

Leave It to Me
If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Frenzy Strike
Lieh smashes enemies forward 9 times. During this time, he is immune to control effects, and his smashing speed gradually increases. Each smash deals 120 (+100% Extra Physical Attack) Physical Damage and slows enemies by 75% for 0.2s. After 0.8s, Lieh can move or cast skills to cancel the skill early.

Instant Blast
CD: 12Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit. After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

My Turn
CD: 52After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s. The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s. If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.
Combo Guides
TEAMFIGHT COMBOS
Yin should use his 1st Skill to gain Movement Speed and then his 2nd Skill to get close to a key enemy and hit them with his enhanced Basic Attack before trapping them in his Ultimate. In Lieh form, use his 2nd Skill to stun the enemy and finish them off with his 1st Skill.
LANING COMBOS
In the laning phase, Yin should use his 1st Skill to gain Movement Speed, then use his 2nd Skill to dash behind the enemy so the Golden Rings will stun them on their return, and end with his enhanced Basic Attack.
Official Counter Analysis
Counters
Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.
Countered By
Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.
Good Teammates
Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets.
Matchup Analysis
Strong Against
Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.
CecilionYin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.
Weak Against
Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.
BadangYin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.
Recommended Builds
Sustained DPS
Spell: RetributionEmblem: Fighter Emblem
Bloodlust Axe
Warrior Boots
War Axe
Blade of Despair
Brute Force Breastplate
ImmortalityBurst
Spell: RetributionEmblem: Fighter Emblem
Bloodlust Axe
Warrior Boots
War Axe
Blade of Despair
Hunter Strike
Malefic RoarDurable
Spell: RetributionEmblem: Fighter Emblem
Bloodlust Axe
Warrior Boots
Brute Force Breastplate
Immortality
Queen's Wings
Blade of DespairBase Stats
Profile
How to counter Yin
Counter heroes, items, emblems, spells and matchups against Yin.
Open Counter Guide →