

“'''Former member of the Knights of Light who's determined to forge a path of his own.'''Xavier was a member of the Knights of Light who was awarded the title "Arbiter of Light". After suppressing [[Terizla]]'s Free Smiths' Guild, Xavier underwent a decade of inner struggle and despondency. And when he was ordered to capture the two "heretics", [[Yin]] and [[Melissa]], he was once again forced to choose between duty and conscience.”
Lore & Story
Skills

Transcendence
When Xavier's skills hit enemy heroes, he gains 50% Movement Speed for 1.2s (decays over time) and 1 energy charge. At 3 charges, his next skill triggers the Transcendence state. Transcendence: In this state, Xavier's Skills 1 and 2 have their cooldowns reduced by 4s, and his Ultimate by 36s. Transcendence lasts 5s and can be extended by 1s each time his skills hit enemies.

Infinite Extension
CD: 6.5 Mana Cost: 45Xavier fires a Mystic Bullet that deals 480 (+100% Total Magic Power) Magic Damage to enemies it passes through. The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier (up to 5 times).

Mystic Field
CD: 13 Mana Cost: 80Xavier summons a Mystic Barrier that lasts 5s. Enemies touching the Barrier take 220 (+65% Total Magic Power) Magic Damage and are slowed by 50%, while allies gain 50% extra Movement Speed (decays over 1.2s). When hit by Xavier's other skills, the Barrier expands into a Mystic Field for 3s, dealing 220 (+65% Total Magic Power) Magic Damage to enemies within and immobilizing them for 0.8s.

Dawning Light
CD: 56 Mana Cost: 120Xavier unleashes a beam of Mystic magic in the target direction, dealing 600 (+180% Total Magic Power) Magic Damage to all enemies along its path. Once cast, he also directly enters the Transcendence state and resets the state's duration.
Combo Guides
TEAMFIGHT COMBOS
Cast Xavier's Ultimate to enter or refresh Transcendence, then try to hit as many enemies as possible with his 2nd Skill, and follow up with his 1st Skill to create a forbidden field to immobilize enemies. Continue casting his 1st Skill to extend Transcendence's duration while going for kills.
LANING COMBOS
In the laning phase, Xavier possesses great poke with his 1st Skill and can utilize the slow from his 2nd Skill to make targets easier to hit. This combination allows him to quickly reach Transcendence. When the opportunity arises, use his Ultimate to finish off an enemy and while in Transcendence state.
Official Counter Analysis
Counters
Xavier possesses short cooldowns, a soft CC, good sustainability and performs well against heroes without Blink or burst damage, such as Hanabi and Faramis.
Countered By
Xavier is countered by heroes with high mobility that can quickly close a gap such as Benedetta, Hayabusa, and Natalia.
Good Teammates
He works well alongside heroes that can buff or provide CC to give him more opportunities to deal damage, such as Carmilla and Atlas.
Matchup Analysis
Strong Against
Xavier possesses short cooldowns, a soft CC, good sustainability and performs well against heroes without Blink or burst damage, such as Hanabi and Faramis.
FaramisXavier possesses short cooldowns, a soft CC, good sustainability and performs well against heroes without Blink or burst damage, such as Hanabi and Faramis.
Weak Against
Xavier is countered by heroes with high mobility that can quickly close a gap such as Benedetta, Hayabusa, and Natalia.
HayabusaXavier is countered by heroes with high mobility that can quickly close a gap such as Benedetta, Hayabusa, and Natalia.
NataliaXavier is countered by heroes with high mobility that can quickly close a gap such as Benedetta, Hayabusa, and Natalia.
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Profile
How to counter Xavier
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