

“'''A sworn knight who vowed to guard Necrokeep until his last breath.'''Once a sworn knight of Ridgeburg, Leomord was forced by fate to break the oath he made with his own sword. Since then, he had borne the curse of the Mist and guarded the land abandoned even by death. The light had faded, yet his watch had just begun.”
Lore & Story
Skills

The Oath Keeper
Leomord's Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage to targets. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and restores 100 (+10*Hero Level) (+15% Extra Max HP) HP. Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted into 1% Crit Damage. Mounted State: Each Oath Keeper energy gain is increased by 200%.

Momentum
CD: 6Leomord begins channeling, slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrusts his sword in the same direction, dealing up to 500 (+180% Total Physical Attack) Physical Damage to enemies hit (scales with channeling time; increased to 140% against creeps except the Turtle and Lord) and slowing them by 40% for 1s. Use Again: Cast the skill again to cancel the channeling and immediately perform the thrust.

Decimation Assault
CD: 12Leomord charges in a designated direction, dealing 300 (+50% Total Physical Attack) Physical Damage to enemies along the way and slowing them by 30% for 1s.

Phantom Steed
CD: 30Leomord summons Barbiel to rush to him, knocking back and dealing 100 (+40% Total Physical Attack) Physical Damage to all enemies in its path. If Barbiel comes in contact with Leomord, they will enter the Mounted State, gaining 50% Movement Speed that decays over 2s. Mounted State: Leomord gains a brand-new set of skills, and his Basic Attack can be used while moving and hits a circular area to deal AOE damage. Leomord also gains 70 Movement Speed and 30 Physical & Magic Defense. This lasts 10s.

The Oath Keeper
Leomord's Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage to targets. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and restores 100 (+10*Hero Level) (+15% Extra Max HP) HP. Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted into 1% Crit Damage. Mounted State: Each Oath Keeper energy gain is increased by 200%.

Phantom Stomp
CD: 5Barbiel leaps forward, dealing 325 (+120% Total Physical Attack) Physical Damage to enemies in the landing area and in front of him, while slowing them by 40% for 1s.

Phantom Charge
CD: 7Barbiel charges forward in a designated direction, and knocks back all enemies on the path, dealing 300 (+80% Total Physical Attack) Physical Damage.

Phantom Steed
CD: 30Leomord summons Barbiel to rush to him, knocking back and dealing 100 (+40% Total Physical Attack) Physical Damage to all enemies in its path. If Barbiel comes in contact with Leomord, they will enter the Mounted State, gaining 50% Movement Speed that decays over 2s. Mounted State: Leomord gains a brand-new set of skills, and his Basic Attack can be used while moving and hits a circular area to deal AOE damage. Leomord also gains 70 Movement Speed and 30 Physical & Magic Defense. This lasts 10s.
Combo Guides
TEAMFIGHT COMBOS
In teamfights, Leomord can cast his Ultimate, then his 1st and 2nd Skills while Barbiel is moving towards him. After mounting, Leomord can use his mounted 1st Skill, 2nd Skill, and Basic Attacks to continue dishing out damage.
LANING COMBOS
Poke and zone out enemies with his 1st Skill while clearing minions. When the enemy's HP is close to his Passive's threshold, charge in with his 2nd Skill and finish them off with Basic Attacks.
Official Counter Analysis
Counters
Mages without mobility such as Odette, Pharsa, Yve and Cecilion will fall to Leomord's high movement speed and burst damage.
Countered By
Heroes with CC like Phoveus, Franco, Akai and Nana.
Good Teammates
Heroes with AOE or CC like Pharsa and Vexana that can follow up after Leomord breaks the enemy formation.
Matchup Analysis
Strong Against
Mages without mobility such as Odette, Pharsa, Yve and Cecilion will fall to Leomord's high movement speed and burst damage.
PharsaMages without mobility such as Odette, Pharsa, Yve and Cecilion will fall to Leomord's high movement speed and burst damage.
YveMages without mobility such as Odette, Pharsa, Yve and Cecilion will fall to Leomord's high movement speed and burst damage.
CecilionMages without mobility such as Odette, Pharsa, Yve and Cecilion will fall to Leomord's high movement speed and burst damage.
Recommended Builds
Sustained DPS
Spell: SprintEmblem: Assassin Emblem
Bloodlust Axe
Warrior Boots
War Axe
Endless Battle
Blade of Despair
ImmortalityBurst
Spell: SprintEmblem: Assassin Emblem
Bloodlust Axe
Warrior Boots
Endless Battle
Blade of Despair
Malefic Roar
ImmortalityJungle
Spell: SprintEmblem: Assassin Emblem
Bloodlust Axe
Ice Hunter's Warrior Boots
Endless Battle
Blade of Despair
Brute Force Breastplate
ImmortalityOfficial Matchups

Heroes with crowd-control work best with him as they could help create more room for Leomord to deal damage.

Mounted Leomord could deal handsome damage with his combo of spells. Combine the combo with passive effects and basic attacks afterwards, and he could put high pressure to vulnerable classes.

Mounted Leomord is highly mobile, but he would still be controlled to death if he rushes into the crowds of enemies willy nilly.
Base Stats
Profile
How to counter Leomord
Counter heroes, items, emblems, spells and matchups against Leomord.
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