

Edith
“Ancient Guard”
“'''Forsaken Warden with sealed memories.'''Created by the Ancient Ones, Edith was the Primal Warden that watched over the sealed Evil Gods on the Sanctum Island. Awakened and injured in an earthquake, she lost her memories and was saved by her foster father who made a living by selling scraps and continued to raise her for ten years. When she once again helped her foster father enter the temple to search for scraps, the guardian of the ruins—Elemental Giant Uranus was prepared to destroy the invaders. It was then that Edith remembered everything, but her humanity overpowered her divine nature, and she fought Uranus to protect her foster father. Just then, the Celestial Palace fell and the sealed Evil Gods scattered. Edith parted with her foster father, drove her Mecha, "Phylax" and set out on a journey to hunt down fleeing Evil Gods.”
Lore & Story
Skills

Overload
After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+20% Total Magic Power) plus 3(+0.2*Hero Level)% of the target's Max HP to up to 4 enemies. Chain lightning damage against Minions is increased to 150%.

Earth Shatter
CD: 8.5After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225 (+10% Total HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 0.8s. This skill can only be interrupted by Suppression.

Onward
CD: 10Edith controls Phylax to charge in the target direction, dealing 90 (+3% Total HP) Physical Damage to enemies along the way. If Phylax hits an enemy hero during the charge, it will stop immediately and throw them over its shoulder, dealing 108 (+5% Total HP) Physical Damage.

Primal Wrath
CD: 40Passive: When inside Phylax, Edith accumulates Wrath based on damage taken (calculated before damage reduction). Active: Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s. During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. She also gains 350 (+5% Total HP)-350 (+20% Total HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 Magic Power.

Overload
After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+20% Total Magic Power) plus 3(+0.2*Hero Level)% of the target's Max HP to up to 4 enemies. Chain lightning damage against Minions is increased to 150%.

Divine Retribution
CD: 5Edith exacts Divine Retribution on a target area, dealing 170 (+40% Total Magic Power) Magic Damage to enemies hit and slowing them by 30%. She then continues to deal 68 (+16% Total Magic Power) Magic Damage to enemies in the area every 0.5s over the next 1.5s.

Lightning Bolt
CD: 10Edith fires a Lightning Bolt in a designated direction, dealing 150 (+50% Total Magic Power) Magic Damage to the first enemy hero hit and immobilizing them for 0.8s.

Primal Wrath
CD: 40Passive: When inside Phylax, Edith accumulates Wrath based on damage taken (calculated before damage reduction). Active: Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s. During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. She also gains 350 (+5% Total HP)-350 (+20% Total HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 Magic Power.
Combo Guides
TEAMFIGHT COMBOS
In teamfights, use Edith's 2nd Skill to toss the enemy behind her, followed by her 1st Skill to knock them airborne then immediately use her Ultimate. Now use Edith's 2nd Skill in human form to immobilize the target, followed by her 1st Skill for more damage, and secure the kill with enhanced Basic Attacks.
LANING COMBOS
In the laning phase, use Edith's 2nd Skill to toss the enemy behind her, then use her 1st Skill to knock them airborne and finish them off with enhanced Basic Attacks from her Passive.
Official Counter Analysis
Counters
Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.
Countered By
Edith is countered by Marksmen that can negate CC like Hanabi and Wanwan, since she will have a hard time locking them down.
Good Teammates
Edith works best with heroes like Minotaur and Atlas that can more reliably CC a target first, allowing her to follow up with her own CC.
Matchup Analysis
Strong Against
Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.
AulusEdith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.
Recommended Builds
Sustained DPS
Spell: RetributionEmblem: Tank Emblem
Thunder Belt
Warrior Boots
Brute Force Breastplate
Dominance Ice
Oracle
ImmortalityBurst
Spell: RetributionEmblem: Tank Emblem
Cursed Helmet
Tough Boots
Thunder Belt
Twilight Armor
Immortality
Guardian HelmetLate-game Core
Spell: RetributionEmblem: Tank Emblem
Antique Cuirass
Tough Boots
Athena's Shield
Immortality
Dominance Ice
Blade ArmorBase Stats
Profile
How to counter Edith
Counter heroes, items, emblems, spells and matchups against Edith.
Open Counter Guide →